
The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.

The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Half-Life 2: VR will be free, but requires a Steam installation of the original game.Necessary cookies are absolutely essential for the website to function properly. The maps are also to be overhauled and receive improved lighting, more details, and VR optimizations. The improvements are supposed to stay true to the original game. The team is also working on revising 3D models and textures thanks to AI upscaling. The developers are thinking about support for teleportation and additional comfort options for vehicles. The team also wants to improve controls and locomotion. “We are working on it and will gradually release updates as we make progress,” it says.
#HALF LIFE SOURCE VR MODE WINDOWS#
Many gadgets don’t yet support hand poses, and some animations and effects are still missing or incomplete. Dont start in VR (Headset Window) mode - add the -vr launch option in the Steam game options or in the properties of the Windows shortcut. One area of the base game that could use some fine-tuning is the weapons.
#HALF LIFE SOURCE VR MODE FULL#
The majority of the expansions are already playable well, the team said, and after the launch of the open beta, the team plans to look into full VR support for Episode One and Two. There is a lot that we still want to do, and still want to improve on, to make it the best VR experience we possibly can.” Big plans for Half-Life 2 VRįor starters, the team wants to bring the two add-on episodes to VR.
#HALF LIFE SOURCE VR MODE MOD#
“A project as large and ambitious as Half-Life 2: VR is never truly finished. Half Life 2: VR Mod is a fan-made project, which adds full Virtual Reality support to the original 2004 PC gaming. The team plans to add episodic support, overhaul weapons, improve movement and comfort, and revamp maps, assets, and textures. In a roadmap, the team describes what they plan to do next. With the launch of the open beta, the project is not finished, on the contrary.

MIXED colleague Max also participated in the private beta test and found Half-Life 2 VR to be better than the original flat HL 2 experience. “The overwhelmingly positive feedback from our private beta testers over the past few weeks has convinced us that the game as it is now can not only be fully completed from start to finish, but it’s also very enjoyable to do so, and we wish to give you the opportunity to experience it for yourselves,” the mod team wrote. The mod has already been in a private beta test for months and will soon enter public beta. The years of waiting will soon come to an end: Half-Life 2 VR is in the starting blocks and should be even better after the launch.Īs the mod team announced on the project’s website, Half-Life 2 VR will be released in September. You can read our preview here – Half-Lif 2 VR is excellent. The VR modification requires the original Half-Life 2.

Half-Life 2 VR was released on September 16. Just enable your controller (before starting the game, the source engine doesnt hot-load controllers), and in the game options map your controller buttons to.
